Where's Wilma? Graphing in the Four Quadrants Game

- ISBN: 1933745223, 9781933745220
- Published: 2008
- Format: Other
- Publisher: Wiebe Carlson & Associates
Learning to graph in all four quadrants is useful for algebra, and by extension, in subjects such as geography and science. Help students actually understand how graphing works as they have a blast trying to find Wilma. . . who is hiding somewhere! Students attempt to match each ordered pair with one of the 16 locations where Wilma is hiding on the grid. Utilizing dominoes, the Octomino Starting Board offers eight possibilities for placement. The winner is the player with the fewest dominoes at the end of the game.
Grades 5 & up / Ages 8+. 2-4 Players. Supports state, national, and Common Core standards.
Game contents:
Octomino Starting Board44 DominoesInstructions
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